![]() ![]() ![]() ![]() We apologize that we cannot help you with this issue more. Hopefully this explains the situation for you. We suggest you close all other applications and restart the game. We cannot solve this issue because we do not have control over how Java manages the memory. That's all we can do, as this is a very specific Java problem. We already reserve most of the block for the game that we can get from the system to begin with. Now, if the game wants to load a graphic that requires more memory than the separated block has to offer, it crashes. This is how the block will get separated on and on. Every time you try to load a specific file, a small percentage of this block will be separated and given back, but can never be attached to the solid block again. In the beginning, you can picture it as a huge solid block. It's related to memory fragmentation: Java can reserve a specific amount of memory from the system. This is a Java-related problem that we cannot fix. Dead Synchronicity: Tomorrow Comes Today. ![]()
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